Residence Tutorial

Residence is the self-serve area protection system. If you're used to older versions, ours has simplified things somewhat, especially with commands and the flag GUI, but it is still a massive and somewhat complicated plugin so we'll do our best to walk you through it.

For the purposes of this tutorial, "<" and ">" denote variables contained within and <a|b> indicates that you must use either a or b. With the exception of  the slash "/" do not include any special characters in the commands unless explicitly indicated.

 
 
 
 Visual representation of a cuboid selection, with the red wool as "position one" and the blue wool as "position two".

Visual representation of a cuboid selection, with the red wool as "position one" and the blue wool as "position two".

Residence Creation

First of all, to access the plugin help menu at any time you can use "/res ?".

Now before we get into how to create a residence, you might also want to know the cost and what your limits are. To view this type "/res limits". Due to the easy availability of our in-game currency the price is currently set at $0.02 per block, with refunds set at $0.01 per block. This sets the minimum residence creation of a 5x5x1 (x z y) area at a total of 50 cents. For a member to purchase a 50x50x20 plot it would cost $1,000. To go bedrock to sky on a 50x50 residence it will cost about $12,750.

Players must be active on the server for Residence protections to persist. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server -- your builds will not be deleted, but protections will. You can bypass this auto-cleanup by supporting the server.

To create a residence, you'll first need to select the area you want to protect. There are two methods for residence selection:

Method One: Use a Stick

If you're not familiar with selecting a cuboid area in Minecraft, try this: imagine that in front of you there is a big cube (like a Minecraft block, but really it can be any cuboid shape -- rectangular, etc) around the area you want to protect. This cube has 8 corners where the imaginary faces meet -- we're going to pay attention to two of these corners, the one on the bottom left on the front side of the cube, which is what we'll call "position one" and the one on the top right on the back side of the cube, which we'll call "position two". Together these two points can determine the outline of the entire area. See the image to the left for an illustration.

Get a stick and left-click the block on the lower left corner of the area you want to protect. This sets the "first position". From there you'll want to right-click the "second position" block at the opposite and upper-most corner of the area. You may need to place a block in either of these corners since you can't select air or liquid with this method. If you do this correctly you should see particles outlining your cuboid area from exactly the blocks you clicked. If the area isn't quite right you can adjust the two points by either left-clicking a new first position or right-clicking a new second position until the particles match the area you want.

Method Two: Use Coordinate Radii

  1. Stand where the exact center of the residence will be.
  2. /res select X Y Z
    • (Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet.
    • e.g: /res select 10 5 10 = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.

Adjust the selection (for either method)

  • If you want to expand the selection from sky to bedrock, type /res select vert
  • You can also expand the selection by looking in the direction you want to expand and typing /res select expand # (where you replace the # with the number of blocks you want to expand in that direction).
    • TIP: One method I've used is to first select a 3x3 area in the blocks at my feet using the stick, left-clicking one corner and right-clicking the opposite corner. From there I simply use the expand commands until the area matches what I'm trying to protect. The particle effects make this particularly easy.
  • If you selected more than you intended you can also use /res select contract # to contract the residence by # of blocks from the direction you're looking. For example, if your selection is too tall and you want to make it one block shorter you will look up and type /res select contract 1.

Once you're happy with the selection, you can type /res select cost to see the size and price of the selection, or just type /res create <resname> to confirm, where <resname> is a unique name of your choice, such as /res create mercsawesomebuild (no spaces or special characters).

What a subzone might look like within your residence.

CREATE SUBZONES

Subzones are areas within your residence that can have their own flags and their own teleport location. You can use these if you want to set up apartments to rent out to other players, if you want to give someone access to a certain part of your home but not all of it, you have a mob farm in part of your house that you want to allow mobs to spawn in, or if you just want to have a couple different places within your build that you can teleport to because you're too lazy to WASD your way over there. These are free to set up!

Use the same selection methods described above to select an area within your residence. Once selected, type /res subzone <subzonename> to create. And you're good to go!

 

Set Your Teleport

Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing "/res tpset". Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type "/res tp <resname>". Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing "/res set tp true". Anyone can then teleport to that location by using the same "/res tp <resname>" command. Subzones can be accessed with "/res tp <resname.subzonename>".

STUCK?!

Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone's secret diamond vault or dungeon sling. Just use /res unstuck and don't speak of it. Ever.

GET RESIDENCE INFO

  • /res info - check permissions/details of the residence you are currently in
  • /res info <resname> - check permissions/details of the specified residence
  • /res list - list the residences you own.
  • /res list # - list residences by page number (if you have more than one page of listings)
  • /res sublist - list all subzones in current residence
 
 

Residence Modification

Modify the Area

To change the size of your entire residence after it has been created, use the following commands while standing in the residence. 

  • /res expand <#> - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost.
  • /res contract <#> - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. 
  • If you would like to see how much it would cost to expand your residence before you commit to the expansions, we'll need to use a different method:
    1. First select the physical area of the residence by using /res select residence <resname> <areaname>. The area here is usually just "main".
    2. Next use the expansion command /res select expand <#> until you've selected the desired area (here you can also use /res select vert to select everything from bedrock to sky -- but know that this gets expensive fast).
    3. Now you can use /res select cost to see what the cost of the entire selection would be. Note that this is indeed the cost of the entire selection -- not the cost of the expansion. If you remember the original cost of your residence you can subract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you've already purchased.
    4. To commit your changes and purchase the additional blocks use /res area replace <resname> <areaname> (again, where <areaname> is typically "main").

Modify Your Flags

Every residence has a set of flags that you can customize (and some you can't). Flags allow a player to control what happens within the residence. You can also customize flags in subzones. You can set general flags for the entire residence or specific flags for individual players. These can be modified using the GUI or with commands. 

It is important to note that some of these flags are nested within others (listed in each flag below, but these are usually self-explanatory) to allow fine-tuning of permissions. For example, the "button" flag is nested under "redstone" which is itself nested under "use". The parent flag will usually override the child if the child flag is set to "removed" (some exceptions, noted in the flags), so if you have "use" set to false it will override any of the flags nested within it. So, for example, if you want visitors to be able to push a button but not flip levers you'll need to set "use" to true, "button" to true, and "lever" to false.

The commands are divided in two sets:

  • To set flags for the entire residence and everyone inside it:
    • Type /res set <resname> to access the GUI
    • Or use /res set <resname> <flagname> <true|false> to use the commands.
    • You are able to do both of these commands without including <resname> if you are inside the residence.
  • To set flags for specific players:
    • Type /res pset <resname> <playername> to access the GUI
    • Or use /res pset <resname> <playername> <flagname> <true|false> to use the commands.
    • Again, you are able to do these commands without including  <resname> if you are inside the residence, but you'll still need to include the <playername>.
    • This is where you can set the "trusted" flags for your friends  by using "/res pset CesarMC13 trusted true".
  • If you are setting these flags for specific subzones you'll want to use /res subzone <resname.subzonename> <flagname> <true|false>.

A list of many of the available flags and explanations is below. Some of these, like animalkilling, build, container, and creeper (should) automatically default to "false". At any time you can revert all of your flags to their defaults by using "/res reset <resname>".

  • <animals> - Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Animals include: Chicken, Cow, Pig, Sheep, Wolf, rabbit, horse.
  • <animalkilling> - Allows or denys animal killing.
  • <brew> - Allows or denys players to use brewing stands.
  • <bed> - Allows or denys players to use beds.
  • <button> - Allows or denys players to use buttons.
  • <burn> - Allows or denys Mob combustion in residences.
  • <build> - Controls building permission (placing and breaking) also prevents crop trampling. True = allows building, false = prevents building.
  • <cake> - Allows or denys players to eat cake.
  • <craft> - Gives table, enchant, brew flags.
  • <container> - Controls ability to access anything with an inventory: chests, dispensers, furnaces, also jukeboxes. True = allows access, false = prevents access.
  • <creeper> - Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks. Does not prevent creepers spawning.
  • <destroy> - Allows or denys only destruction of blocks, overrides the build flag.
  • <diode> - Allows or denys players to use redstone repeaters.
  • <door> - Allows or denys players to use doors and trapdoors.
  • <enchant> - Allows or denys players to use enchanting tables.
  • <firespread> - Controls fire spread. True = allows firespread, false = prevents firespread.
  • <flow> - Controls whether or not liquid flows are allowed. True = allows, false = disallows.
  • <healing> - Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.
  • <ignite> - Controls fire ignition. True = allows ignition, false = prevents ignition. Note that this flag does affect Nether Portal creation.
  • <itemdrop> - allows guests to drop items out of their inventory within your residence.
  • <itempickup> - allows guests to pickup items from the ground within your residence.
  • <lavaflow> - Allows or denys lava flow, overrides flow.
  • <leash> - Allows or denys aninal leash.
  • <lever> - Allows or denys players to use levers.
  • <monsters> - Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.
  • <mobkilling> - Allows or denys mob killing.
  • <move> - Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.
  • <nmonsters> - controls natural monster spawns
  • <note> - Allows or denys players to use note blocks.
  • <place> - Allows or denys only placement of blocks, overrides the build flag.
  • <piston> - Controls use of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons.
  • <pvp> - Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.
  • <pressure> - Allows or denys players to use pressure plates.
  • <redstone> - Gives lever, diode, button, pressure, note flags.
  • <shear> - Allows or denys sheep shear.
  • <smonsters> - controls monsters spawned from a spawner or eggs
  • <table> - Allows or denys players to use workbenches.
  • <tnt> - Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks. Does not prevent TNT placing or breaking.
  • <trusted> - Adds player as friend to residence and adds flags: use, tp, build, container, bucket, move, leash, animalkilling, mobkilling, shear.
  • <tp> - Controls teleportation in the residence. True = allows teleports, false = prevents teleports.
  • <use> - Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage. This includes doors, chests, furnaces, dispensers, levers etc. Overrides 'container' if applicable.
  • <vehicledestroy> - Allows or denys vehicle destroy.
  • <waterflow> - allows or denys water flow, overrides flow.

Copying Flags

A very easy way to set the same flags across your residences is to just use /res mirror <sourceresname> <targetresname>. You must be owner of both residences to do this.

Additional Modification Commands

  • /res message <resname> <enter|leave> <message> - sets a greeting or farewell message for the area. Per usual, no need to include <resname> if you're targeting the one you're currently in. Use <resname.subzonename> to target subzones.
  • /res message <resname> remove <enter|leave> - removes your greeting or farewell message.
  • /res rename <OldName> <NewName> - renames a residence. For subzones, OldName must be the full name <resname.subzonename>, while NewName is only the new subzone name.
  • /res remove <resname> - deletes a residence -- you do receive a 50% refund when you delete your residences.
  • /res removeall - deletes all of your residences T_T
  • /res give <resname> <playername> - Gives your residence to another player. Player must be online and you must own the residence.
 
2016-09-14_18.32.28.png

Marketplace Commands

  • /res market - displays the plugin help info for this command
  • /res market list - view the list of residences for sale.
  • /res market info <resname> - view info on a residence for sale.
  • /res lease <renew|cost> <resname> - renew / show the cost of renewing a residence. 
  • /res market sell <resname> <price> - put a residence up for sale.
  • /res market unsell <resname> - stop selling a residence (only if unsold).
  • /res market buy <resname> - buy a residence.
  • /res market rentable <resname> <price> <days> repeat:<t/f> - make a residence rentable for <days> number of days at a time, at <price> for that time period. If repeat:t, the residence will be rentable again automatically at the expiration of the current rental period.
  • /res market sign <resname> - use this while targeting a blank sign to automatically create the market sign!
  • /res market rent <resname> repeat:<t|f> - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.
  • /res market release <resname> - remove a residence from rent or rentable status.

Once your res is on the market you can create a sign by simply typing "[market]" (with the brackets but not the quotes) on the first line of the sign and click "done". The sign should auto-populate with all the necessary information!

To use one of these marketplace signs just right-click to purchase or rent, and if already renting you can shift-click to unrent.

NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do /res pset <your-username> while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.